Batch generate game-ready PBR 3D assets from one image.

Powered by material intelligent models developed by M-XR.

Start with a real photo or generate an image of a scene, and edit to create your world.

Detect, select & extract objects from your scene. Then edit to match your desired vision.

Generate 3D models with physically accurate PBR materials from reference images.

Manage your content in one place, build custom collections, and port directly into DCC’s with Marso Bridge.

Generated scene
Detected object 1
Detected object 2
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Detected object 6
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Detected object 10
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Generating image

Start from a template

Open a template to step into its node graph — then grab the nodes and rearrange them.

Pricing that scales with your work

Start free, and scale as your project grows.

Free

$0/mo

No card required

Start for free
  • 400 credits per month
  • Single-asset workflows

Artist

$29/mo

14-day free trial

Start free trial
  • 2,400 credits per month
  • Scene generation (uncapped)
  • API access
  • Data storage (limited period)

Artist Pro

$99/mo

Billed monthly

Get started
  • 9,500 credits per month
  • Scene generation (uncapped)
  • API access
  • Early access to new features
  • Data storage

Studio

$399/mo

Billed monthly

Get started
  • 40,000 credits per month
  • Scene generation (uncapped)
  • API access
  • Community and pro templates
  • Workflow support (with artist)
  • Team sharing
  • Early access to new features
  • Data storage

Enterprise

Custom

Price on enquiry

Contact sales
  • Custom credits per month
  • Scene generation (uncapped)
  • API access
  • Community and pro templates
  • Priority support
  • Workflow support (with artist)
  • Run models privately
  • Team sharing
  • Early access to new features
  • Data storage
  • Seat-based credits
  • Custom DCC plugins
  • Fine-tuning of the I2M model

Built For Your Pipeline

Generate PBR in the browser, call our same models from your own tooling, or build the integration your studio actually needs.

Start in Studio. Run I2M via API. Access your asset library, automate jobs, and ship your own plugins.

API

  • PBR for your 3D assetsSubmit a mesh, receive a full physically-based texture set back from I2M.
  • PBR for 2D texturesTurn a flat texture into albedo, roughness, metallic and normal maps.
  • Runs inside your DCCIntegrate it into Blender, Maya, Unreal, or your own in-house tooling.
  • Access your Marso Library within a DCCFetch and download any asset from your Marso Studio library directly into your DCC.